tag: netart

netart 2009 – VisitorsStudio

22::November::2009 07:37 → permalink

The following quick essay was for the last and final edition of the annual netarts awards from the Machida Museum in Tokyo:

Grand Prize for this year, the online platform VisitorsStudio, is not a complete newcomer to the netart scene — it’s been running as a live visual-sonic collaboratory for a few years now. As a playground, it offers many degrees of freedom within what appears at first to be a restrictive environment. But, isn’t it true that all play-places have limits? Your mother would never let you go off just anywhere and play. She would certainly approve of VisitorsStudio. The limits of VisitorsStudio lie primarily in the intriguing area of file sizes (more on that shortly). The interface is intuitive and straight forward, and without a steep learning curve, anyone can create mesmerizing works in no time.

The most obvious elements of digital mash-up play are the text, the image (still and moving), and the sound. Participants in VisitorsStudio may gather these elements themselves and using a rich set of live controls make compelling live mixes. There is an existing database of files to work with, or, you can prepare your own media library to upload and play with. This is where each sound, image, or video file is limited to a 200kb maximum size — you will be surprised at what can be done — the result is absolute proof that great things come in small packages.

VisitorsStudio is available for special performances and makes an ideal platform for educators in all settings who wish to stimulate imaginations with real interactive digital art — its not simulated and its not eye-candy. As a collaborative tool, it does not aggressively take the foreground in the process, but rather works as a solid and supportive background element for seamless play.

Of course, the best way to enjoy a jam session is with a heavy-duty sound system and a 72-inch plasma screen or a video projector. You will be the resident visual-sonic artist. But intimate small-screen solo play is also very satisfying. The best feature is the possibility for live remote partners and audience. Invite your friends half-way around the world to join you in a jam session!

Technically, VisitorsStudio needs only an internet connection and a browser running the latest version of the Flash plugin. And, hey, if we ask, maybe they will port a Wii controller to VisitorsStudio! Wouldn’t that be fun? Let’s play!

One of the Honorable Mentions for the 2009 netart award is SiTO’s gridcosm project which, if there ever was a primordial interactive play-place online, this is it. Gridcosm was initiated by Ed Stasny way back in 1997 as an outgrowth of SiTO’s live online image mash-up collaborations. That’s in the PreCambrian era of internet time! It even has its own Wikipedia entry! But gridcosm clearly tapped into something fundamental — with a fresh and accessible interface design; solid back-end code; and exuding a rare social sensibility of precisely what it means to collaborate online — there are hundreds of contributors. A dozen years later, the collaborative space is continuously full with a vibrant and evolving palette of personalities and plenty evidence of creative juice spilling out onto the screen. The acronym SiTO originally came from OTIS (Operational Term is Stimulate) which was the motto of the nascent online collective collaboratory back in 1994 or so. So, kudos to gridcosm for sheer staying power and what looks to be a lively future. How many layers does an artwork need to have for it to be classified as cosmologically significant? Visit gridcosm and discover the answer to this profound question! It’s an open project for anyone to jump into — as are all the SiTO collaborative projects — so, check it out!

John Hopkins, Sydney, Australia, 15.Nov.2009

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netart 2008 – Conch

04::November::2008 21:46 → permalink

I spaced-out posting the netarts 2008 selections last November. here’s my brief jury comments:

This year’s netart award was very difficult to close in on. The absolute volume and traffic of data on the network does not seem to be correlated to its ultimate creative vitality. Can it be that the net has reached the saturation point as a means to realize the creative potential of its creators: that the signal-to-noise ratio has reached an asymptotic limit? Or is it merely an approach to the saturation point of the haplessly consuming audience? Is the net only a flooded communications platform in service of global capitalism? There is perhaps no particular reason to be overly cynical, although for this tech-no-madic curator the life-changes that accompany each further implementation of technologically-mediated connection seem to lose their appeal more and more quickly. For a creative, though, the question remains — how to be evolutionary when taking on the next tool presented by the Venture Techno-capitalists. Where to find something that avoids the clichés of, for example, the ubiquitously pop Web 2.0? There are the occasionally surprising implementations of the 2.0 paradigm, but they are often revealed as the tired exercises in the viral marketing of venture capital dreams. What inspiring sources are out there in the net? Are there any? Perhaps, but only if we leave the material behind to search of the ghost in the machine.

Where is the immaterial, the trace or evidence of the metaphysical, where is it hidden in the technological network of things? Is it actually hidden at all? Or is it simply not there? Has technology, in the form of global networks, banished those inexplicable essences from itself? Technology does have its obvious formative materialized essence, as it is another thing that presents itself to us in our limited sensibilities. But in the dislocated network, far from our touch, what is the apprehended essence, that attractor that keeps us intently focused on the screen. An attractor so compelling and full of gravitas that we chose to limit any change in our point-of-view and remain instead in a motionless screen-bent gaze, in a stationary orbit?

What draws us with this gravity, what draws us into its field of action? We are fascinated by the Light, sure, but our attention is bound by the gravity. The attractor of the machine lies within itself, not within us. We orbit the gravitational center of our own creation, the dense hubris of code. Without code there is only the material gap into which falls our embodied being, levity left to airs and vapors, (hydro)carbon (a)(e)ffluence and other oxidation-reduction reactions.

The grand prize goes to a work that is elegantly inexplicable, conch by the Japanese designer Yoshiyuki Katayama. Four topical and simple interactive works explore code as a means to transform time and space into essential visual essences. We may easily orbit the code while watching its realization. And time passes. Such is life.

The runners-up all seem to find simple interactions between code and presentation, leaving some viewers to perhaps simply shrug and move on. Somehow I like to think that these projects represent a search for the network coding of the koan — the Buddhist meditative tool — where the code is an essential step on the path to enLightenment.

Cloud of Clouds by Miguel Leal and Luís Sarmento keeps the sky open for interpretation as it should be, while Ethan Ham’s work, Self Portrait, leaves the self open for interpretation. And, to disagree with the Internet, as does the Disagreeing Internet well, that leaves our orbit around the gravitas of code very much open for not only interpretation but for fundamental questioning and even outright rejection. No more passive agreement with those Venture Capitalists!

Perhaps, when the last flicker comes from the last flat screen, we will understand that code is a chant to exorcise the machine, leaving the ghost (and us!) free to move on to something else. We shall see.

John Hopkins, Prescott, Arizona, USA, 04.Nov.2008

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netarts 2007

15::November::2007 20:51 → permalink

I was a co-curator again this year for the annual netarts.org 2007 awards. it was a tough year for finding fresh takes under our call for works:

Embodied Praxis – Real Life 2.0

For those of us who use the net, watch TV or SMS friends, we find that we tend to spend a lot of our time peering into one screen or another during our waking hours. Changing images float in front of our eyes as the disruptive sounds and jingles of our prosthetic devices keep us under the spell of the network. Texts flow into focus for as long as we need to retain them, and just as effortlessly gush out again through our fingertips into the ether.

Embodied Praxis – Real Life 2.0 draws on these telematic interactions and examines how art and artists take up these strands and weave them into daily life. However, the projects showcased will not dwell on the ways in which these digital traces are drawn from our lived lives rather they will manifest how our real lives are constructed around these embedded threads; and how their telematic substance is injected into the praxis of daily life.

The projects selected (will) track those nomadic flows as they are propelled across borders and through different languages; producing scenarios – political, commercial and cultural – that net those fluctuating moments in new and distinct cultural spaces. Although we recognize that these specific moments – such as sending/receiving an SMS or a real time interaction in Second Life are primarily transitory in their essence and serve more to de-localize us in non-spaces rather than locate us in embodied space – we also acknowledge the ways in which these concrete threads actively constitute the social self and, by association, serve to construct the complex fabric of Real Life.

and I wasn’t consistently online to be able to focus as well as I should have, but even still there were some nice projects to be seen, and the honorable-mention list is very interesting.

Grand Prize: Feral Trade by Kate Rich
http://www.feraltrade.org/

Again, a complex year for net art, looking at the divergent and still diverging fields of creative production within global networks. This year’s criteria of “Embodied Praxis” was complicated by the arrival of the much-hyped Second Life on the main-stream media stage. But material and very human networking trumped the attenuated virtuality of SL. Making a functional parody of globalized capitalism, Feral Trade seeks to stimulate a direct distribution network that follows the connections of existing social networks. It takes advantage of the un-mediated plurality of human networks and personal connections and constructs a direct affront to the anonymous standardization of global trade. It opens a small crack in the facade of globalization where autonomous collective be-ing can be activated. As a classic example of a TAZ (Temporary Autonomous Zone), I hope it takes hold to become a permanent presence that de-powers the dominant and monolithic capitalist structure. At the very least, it points out the deep lack in that structure, and this is a critical starting point for evolutionary changes in human relation.

an honorable mention went to Isabelle Jenniches for The Call

This project emerges out of the long-term network practice of artist Isabelle Jenniches who has in the past worked in a wide variety of creative net-based activities. The particular piece, “The Call,” is one of several process-oriented projects she has initiated that depend on the availability of generic user-controlled Internet web-cams. The works are constructed over a long period of time — time spent watching the selected scenario, remotely — life-time spent observing the world. Thousands of images are made during a methodological process of deep-looking through this mediated network eye. The extended seeing and repetitive digital stitching operations on the thousands of gathered images acts to frame a meditative daily routine. The cumulative practice approaches the classical Zen expression — “there is no web-cam, there is no PhotoShop, there is only the Void” — and it arises through the post-Cartesian possibilities of a commonly accessible network interface. Formally recalling David Hockney’s early Polaroid SX-70 time-space collage work, “The Call” is an intimate and intense personal vision of a scope rarely manifest in the click-through eye-candy world of the net.

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netart 2007 – Feraltrade

15::November::2007 10:33 → permalink

I was a co-curator again this year for the annual netarts.org 2007 awards. it was a tough year for finding fresh takes under our call for works:

Embodied Praxis – Real Life 2.0

For those of us who use the net, watch TV or SMS friends, we find that we tend to spend a lot of our time peering into one screen or another during our waking hours. Changing images float in front of our eyes as the disruptive sounds and jingles of our prosthetic devices keep us under the spell of the network. Texts flow into focus for as long as we need to retain them, and just as effortlessly gush out again through our fingertips into the ether.

Embodied Praxis – Real Life 2.0 draws on these telematic interactions and examines how art and artists take up these strands and weave them into daily life. However, the projects showcased will not dwell on the ways in which these digital traces are drawn from our lived lives rather they will manifest how our real lives are constructed around these embedded threads; and how their telematic substance is injected into the praxis of daily life.

The projects selected (will) track those nomadic flows as they are propelled across borders and through different languages; producing scenarios – political, commercial and cultural – that net those fluctuating moments in new and distinct cultural spaces. Although we recognize that these specific moments – such as sending/receiving an SMS or a real time interaction in Second Life are primarily transitory in their essence and serve more to de-localize us in non-spaces than locate us in embodied space – we also acknowledge the ways in which these concrete threads actively constitute the social self and, by association, serve to construct the complex fabric of Real Life.

and I wasn’t consistently online to be able to focus as well as I should have, but even still there were some nice projects to be seen, and the honorable-mention list is very interesting.

Grand Prize: Feral Trade by Kate Rich
http://www.feraltrade.org/

Again, a complex year for net art, looking at the divergent and still diverging fields of creative production within global networks. This year’s criteria of “Embodied Praxis” was complicated by the arrival of the much-hyped Second Life on the main-stream media stage. But material and very human networking trumped the attenuated virtuality of SL. Making a functional parody of globalized capitalism, Feral Trade seeks to stimulate a direct distribution network that follows the connections of existing social networks. It takes advantage of the un-mediated plurality of human networks and personal connections and constructs a direct affront to the anonymous standardization of global trade. It opens a small crack in the facade of globalization where autonomous collective be-ing can be activated. As a classic example of a TAZ (Temporary Autonomous Zone), I hope it takes hold to become a permanent presence that de-powers the dominant and monolithic capitalist structure. At the very least, it points out the deep lack in that structure, and this is a critical starting point for evolutionary changes in human relation.

an honorable mention went to Isabelle Jenniches for The Call

This project emerges out of the long-term network practice of artist Isabelle Jenniches who has in the past worked in a wide variety of creative net-based activities. The particular piece, “The Call” is one of several process-oriented projects she has initiated that depend on the availability of generic user-controlled Internet web-cams. The works are constructed over a long period of time — time spent watching the selected scenario, remotely — life-time spent observing the world. Thousands of images are made during a methodological process of deep-looking through this mediated network eye. The extended seeing and repetitive digital stitching operations on the thousands of gathered images acts to frame a meditative daily routine. The cumulative practice approaches the classical Zen expression — “there is no web-cam, there is no PhotoShop, there is only the Void” — and it arises through the post-Cartesian possibilities of a commonly accessible network interface. Formally recalling David Hockney’s early Polaroid SX-70 time-space collage work, “The Call” is an intimate and intense personal vision of a scope rarely manifest in the click-through eye-candy world of the net.

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seeing hearing feeling

11::August::2006 20:48 → permalink

spend the morning with Sally Jane, checking out some of the exhibitions including a personal walk-through of the Animalia project with producers Angela Main and Caroline McCaw (more kiwis!). then on to the ART MUSEUM to see THE SHOW curated by Steve Deitz. some amazing works, leading off with the elegant live-chat-based piece.

lunch with Ken at La Victoria Taqueria, better burritos than Macho Taco which was inexplicably closed at lunch-time.

also happen upon the npr (neighborhood public radio) broadcast studio at the downtown cineplex in an unused ticket booth. was wondering where they were broadcasting from — last night I happened to tune them in at 88.9 on the car radio on the commute back to the ‘burbs. so, met Jon Brumit and

hard to begin and end the day with a rattling vibrating swervy commute that lasts about an hour, door-to-door.

some overviews on the conference:

yadda-yadda-yadda; blah-blah-blah.

so many words, so many moving images, so much sound, talking heads, and spectacle. along with nice personal encounters. the monumental, the hierarchic voices along with the personal, networked, and confidential/private.

San Jose is interesting clash of urban-renewal towers of glass and corrosion-resistant metals: ringed some hard-core barrio Victorian bungalow scene, interlaced with the chronic homeless scattered between the shining spaces and conventioneers.

organized networks are interested in new institutional forms. tactical media has come to a stage of confronting itself. question of scalar transformation, (vs) networked organizations. democracy and networks are antithetical. bunk.

prototypes: sarai, iDC, srishdi school of art and media, indy media, etc

end up going to see a Mike Figgis remix of his film Time Code. a pseudo-press guy is giving away a couple tickets, so I snag one. he explains that he’s not really press, but a writer, and is trying to write a history of media art starting with the worldview of Gertrude Stein. I didn’t quite understand what he was trying to tell me. I suppose he very well might be a better writer that explainer. the film is a disappointment — the subject of the narrative is hermetically sealed in Hollywood and lacks any compelling visual or story elements. Mike is there, verily, and does a live “remix” which consists of rewinding the tape(!) and fading in/out the 4 different screen audio tracks. in form — the four frames which simultaneously inhabit the main screen that were recorded in four single simultaneous takes starting at the same time — there is an extremely interesting potential, especially as the overall resolution of video systems for shooting, recording, editing, and playback are gradually increasing. but the possibilities of the form seem completely wasted by the insipid narrative and visual void. is it a joke maybe?

head back to Livermore on the 87-280-680-84 pilgrimage route. not really liking that violent traverse of the land. though one segment moves across the Calaveras Valley which is still unpopulated and sports the rolling amber hills with huge live oaks scattered at stellar intervals.

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netart 2004 – Ping Melody

01::December::2004 14:26 → permalink

The netart 2004 exhibition is opening tomorrow, well, today, as Tokyo is ahead of Arizona. Here’s the blurb posted as my curatorial commentary:

where is netart?

When invited to join this year’s netart curatorial crew, I was somewhat skeptical that such an exhibition — with the attendant baggage of dusty artifact carried by the traditional Art World — would be a satisfying way to spend life-limited time when there are always other things to be done. That and the continuous nomadic movement that underlies my participation like a slippery mat, allowing only sporadic concentration of my remote presence hunting for and looking at network-based art and actually thinking about it.

However, collective curation with people who I knew were sensitive to the contingencies of remote collaboration and very aware of the limited understanding that the Art World has regarding net art makes the project interesting. So what then? Do I trawl the now-vast network for something brightly shining or sounding attractive? Eye candies? A hopeless task. The only thing to do was to sift the daily flow of content, during interstitial times when local presence was not demanded — that flow of information personally customized by the networker to form a vital link with the remote macro-network — while keeping the overall blast of data at a comprehensible level. Not always possible: getting ever more difficult with each spam-filled day. Especially given that the networker is not fond of reductionist activities which concentrate attention on particular nodes.
(more …)

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open-x retrospect

16::September::1997 21:21 → permalink

Retrospecting on the disheveling week of near-constant stimulation and activity that was the Ars Electronica FLESH FACTOR event. Five hours sleep was a miracle which was as remote from reality as was the idea of downtime. A thrashing whoosh of flesh factors and virtual emulations and emanations and emissions and manifestations accompanied with the appropriate techno-beats, subtronic and subsonic throbbing, visceral vibrations and skittering cathode-ray-tube radiations. I spent a vast portion of my time within the comfortable, though frenetic, Open-X space where something of a revolution took place. A revolution of interface design between audience and artist, participant and observer, creator and consumer, networker and networker. As far as I know or can ascertain in discussion with other networking artists, Open-X is a first as far as restructuring the relationship between artist and audience — although even this pronouncement is a rather näive and surficial reduction. The space was occupied by about 50 networking-artists working on a variety of projects from finished web-projects, to live web-radio, to collaborative events (like our net.sauna), and a full-tilt live documentation of the entire festival. I should point out that this term networking-artist is something of a misnomer, or, at least, a scraping bow to the traditionally relegated identifications of this and that. Previous to this event in the heritage of conference, traditional paradigms have absolutely prevailed for electronic media festivals, exhibitions, and symposium. I came away from the festival feeling virtually invigorated and physically completely wiped-out. The 18-hour flight from Linz to Frankfurt to Washington to Denver was almost total torture for my back. I was constantly checking the count-down timer on my watch, the seconds tripping by far too slowly for me to remember anything through the constant hot-nails in the lower back. In the last hour, I got to digging my fingernails into my palms to make me forget the pain in my back.

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catharsis

10::April::1996 22:32 → permalink

The past few days have been spent around Köln and in Rösrath with Volker, an old friend from Avantière days in Aachen in 1990. I had just made a rather long entry here, but inadvertently erased it. Hmmm. Talking about the fragments of dreams, and the paradox of travel. I shall try to reconstruct it for the moment… Chris sent email from Colorado, following his return from a mountaineering trip in the Alps. He suggested that travel is a catharsis.

sotto voce: Catharsis, I dunno. Travel, well, I am oscillating between various poles on this travel now. Maybe I always have. But it does disturb me to look back and see that I have been doing this style/level of travel for over a decade, now up to 14 years! Wow. So, I am a bit critical, though at the same time, enjoying the momentary things, the various human contacts, the seeing of things, the times on the train when I can think and meditate, the conversations, and some slowly building confidence that this IS a way of doing, going, that holds some power and possibility, as opposed to what I see as a rather cumbersome and profane (too strong a word) process of making more objects to fill the material world. It does seem to me that a lessening of mediation, a reduction of mediation between peoples is the direction that one needs to move. And even with that said, I see direct in my own life that the way I have chosen — travel — mediates my contact with the Other, reducing it to a transitory melding. Maybe this is a metaphor for the larger scope of life … How people and situations pass away, forever. Maybe it is just life. period. Catharsis, yeah.

Yes, so it goes. I spend today and most of yesterday dealing with correspondance — email, snail-mail and so on. I got a package of post forwarded to Volker’s NetArt box here by my sister, Janet, who checks my post box in Prescott, Arizona. Good to see things like job application rejects and the like, eh? And my bank statement which reads a shrinking balance each month … Being on the road like this keeps me on edge for better or worse.

They shall not tame him. — The Lion of Flanders, Hendrick Conscience

The dream of building a house in Crestone, Colorado is no closer to reality than last year, although I do collect fragments of ideas and things to think about in the design. Of course, one of the primary things is simply to have a place with enough rooms that it will comfortably house a good number of folks who will surely visit me there in that beautiful place. Any suggestions?

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